War rages between the Confederation and the Union. Shattered fleets watch each other warily across a war torn frontier. Both sides are licking their wounds, gathering strength to continue the fight.
Captain Tyler Barron and the crew of Dauntless are finally enjoying the rest they’ve earned while their aging battleship Dauntless gets the repairs and refit it desperately needs. But their respite will be short-lived. In the Badlands, deep in the haunted vastness of pre-Cataclysmic space, a new discovery threatens to upset the balance of power.
Orbiting a world in a distant system is an ancient battleship, vastly larger and enormously more advanced than anything possessed by the contending powers…and the Union has already sent forces to seize it. The Confederation has no ships close enough to intervene, to get there before the enemy…none save Dauntless.
Barron and his crew must race across the Badlands, find the ancient artifact, and somehow hold it, keep the Union forces from taking it, until reinforcements arrive. They will be outnumbered and outgunned, but there can be no retreat. Not this time. Nothing less than the fate of all human-inhabited space is at stake.
If the Confederation is able to rediscover the technology of the ancients, it will be safe for generations to come, its defensive forces untouchable by its enemies. But if the Union gets there first, if it can adapt the incredible power of mankind’s lost technology, it will gain the power to enslave all humanity.
This fight isn’t for territory. It isn’t for position or tactical advantage. It is for the future.
Blood on the Stars
Book 1: Duel in the Dark Book 2: Call to Arms Book 3: Ruins of Empire Book 4: Echoes of Glory Book 5: Cauldron of Fire Book 6: Dauntless (Coming Soon)
The Confederation and the Union have fought each other to a standstill. Battered, exhausted fleets eye each other warily across a border that has been a battlefield for three bloody years. Neither side has the strength to attack, and both wait for reinforcements that will allow them to resume the fight.
On the worlds of the Iron Belt, the heavily industrialized sector near the Confederation’s Core, massive shipyards operate around the clock, producing the great vessels that can end the war. The Union knows it cannot win the economic struggle with its wealthier, more...
The long-expected invasion is here. The Union force is even stronger than feared, their fleets larger and more powerful than intelligence reports had predicted. They have broken through the forward defenses, and sent the Confederation’s proud fleets into an ignominious retreat.
Captain Tyler Barron and the crew of the battleship Dauntless are lightyears from the front, waiting for their damaged battleship to be repaired. But there is no time to wait. The Confederation forces need every ship they can get, so Barron and his survivors board their vessel…and...
The warrior culture of the Alliance has fragmented, and comrade fights comrade, brother kills brother. The Red Alliance forces, backed by the Union and its propaganda machine, have the advantage in numbers and position, and they are pushing forward, driving relentlessly toward the final attack, the one that will destroy their enemies.
The Gray Alliance forces are weaker, trapped in the great Sentinel-2 fortress where they’ve established their headquarters. Their enemies have the larger fleets and armies, and control of the homeworld…but the Grays have Tyler...
Dauntless (Blood on the Stars Book 6) by Jay Allan
The pulsar…an ancient weapon of unimaginable power, one that threatens the Confederation with total destruction. The Union is preparing for the final invasion, one that cannot fail with the great artifact at the head of their fleet. The clock is ticking quickly toward midnight.
There is a chance to avoid annihilation, a small one. The Confederation has its own ancient device recovered from the Badlands, a stealth generator. It is not as powerful as the pulsar, but it just may be enough.
The generator can hide a single vessel, so Tyler Barron and the crew of Dauntless reunite to take their...
The Confederation battleship Dauntless has spent ten months patrolling the border, alone, watching for an attack from the enemy Union. Her crew is exhausted and the aging vessel needs repairs.With the fleet mobilized, and the forward bases overloaded beyond capacity, she is sent clear across the Confederation, to a base along the peaceful and sleepy sector known as the Rim.
But the quiet frontier isn't what it seems, and when a distress call is received from a mining colony at the edge of Confederation space, Captain Tyler Barron must take Dauntless forward into the unknown. ...
Tyler Barron and his spacers have set out into the unknown, deep into the Badlands, seeking to discover the empire’s old tech and the secrets of its tortured history before Gaston Villieneuve and the resurgent Union can beat them to it.
The White Fleet is a vast force, powerful and crewed by the toughest veterans from the war. Barron and his people know the future of the Confederation, even its survival, depends on recovering the scientific secrets of the empire before the enemy can do the same.
Earth Two is a world beset by dangers, inside and out. It’s genetic groupings, the cloned “Tanks,” the “Natural Borns” and the hybrid “Mules” exist uneasily, each wary of the others, even as they rally to face the deadly threat of the First Imperium’s robot warriors.
President Max Harmon and his inner circle have played an elaborate game of chess for twelve years, a deadly battle of wits with the genocidal alien Intelligence known as the Regent. They have moved fleets, spread deceptions, built decoy planets…all to hide Earth Two’s location, to protect it from the...
Eric lives a normal life. He has a job. A girlfriend. He owns an apartment. He matters.
And then he dies.
He wakes up a couple of centuries later inside an advanced infantry robot whose AI core harbors his consciousness. In industry parlance, he is what's known as a Mind Refurb.
Eric is soon thrust into an experimental army unit known as the Bolt Eaters, composed of fellow Mind Refurbs. Thrown into the latest cesspools of war and conflict across the world, the Bolt Eaters make short work of any opponents. It's almost a cakewalk for the...
Winds of Vengeance (Crimson Worlds Refugees Book 4) by Jay Allan
Earth Two. A new home for the survivors of the fleet, the men and women who battled against seemingly insurmountable odds to survive the assault of the First Imperium and to destroy the homicidal Regent, the artificial intelligence committed to their destruction.
They have prospered in the years since their arrival, adapting the technology of the First Imperium to build a new and prosperous republic. But as the fear of the First Imperium recedes, cracks have begun to appear, conflicts looming that threaten to destroy all they have worked to achieve.